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FBC: Firebreak Game Ready Driver Out Now with Major DLSS 4 Boosts

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Remedy Entertainment has launched FBC: Firebreak, marking their first cooperative multiplayer game set within the Remedy Connected Universe. As expected, NVIDIA has also rolled out a GeForce Game Ready driver (version 576.80) to optimize performance on day one, addressing various bugs across multiple games.
FBC: Firebreak Game Ready Driver Out Now with Major DLSS 4 Boosts
These include stability issues in titles like Dune: Awakening, EA Sports FC 25, and Monster Hunter World, among others. The update also resolves display issues in games such as Dragon’s Dogma 2 and FBC: Firebreak itself.

FBC: Firebreak, like Remedy’s previous releases, Control and Alan Wake 2, takes full advantage of the NVIDIA RTX suite. The game integrates NVIDIA’s DLSS 4, which includes DLSS Super Resolution, DLSS Frame Generation, DLSS Multi Frame Generation, and DLSS Ray Reconstruction
FBC: Firebreak Game Ready Driver Out Now with Major DLSS 4 Boosts
. These technologies significantly boost frame rates and enhance ray tracing fidelity. Additionally, GeForce RTX gamers benefit from the RTX Mega Geometry feature, reducing VRAM consumption and speeding up the build and update times for Bounding Volume Hierarchies during ray tracing.

According to NVIDIA, DLSS 4 enhances performance by an average of 9.3x at 4K max settings on GeForce RTX 50 Series desktop graphics cards. Gamers with the latest RTX GPUs can experience near-perfect performance, with the RTX 5070 Ti hitting almost 200 frames per second, the RTX 5080 reaching 250 frames per second, and the RTX 5090 delivering 362 frames per second with path tracing enabled.

Beyond Firebreak, NVIDIA is also pushing the boundaries of gaming graphics with the release of id Software’s DOOM: The Dark Ages, which will get a highly anticipated path tracing update soon. The update includes NVIDIA’s Spatial Hash Radiance Cache (SHaRC) for efficient light computation and Shader Execution Reordering to enhance GPU performance. DLSS 4 accelerates 4K performance by an average of 6.8x on the RTX 5090 and RTX 5080, with the RTX 5090 averaging 234 frames per second and the RTX 5080 averaging 167 frames per second.

In addition, NVIDIA’s partnership with Warhammer 40,000: Speed Freeks and Sloclap’s REMATCH highlights how DLSS 4 continues to expand across more games, with upcoming releases adding support for Super Resolution, Frame Generation, and Multi Frame Generation.

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