Rob Yescombe, known for his work on films like Outside the Wire and games like RiME and The Invisible Hours, has recently acquired the rights to the now-defunct VR game The Invisible Hours, following the closure of its developer Tequila Works.
With this acquisition, Yescombe has exciting plans for a remaster of the game and a potential screen adaptation.
The Invisible Hours was first released in 2018, but it failed to gain widespread attention despite its unique concept of a murder mystery played out in virtual reality. The game was set in a grand mansion where players could explore the story from different perspectives, attempting to uncover who murdered a prominent inventor. However, the dated graphics and limited reach of VR technology at the time hindered its appeal. Fast forward to today, and Yescombe believes the game is ripe for a second chance.
In a recent statement, Yescombe shared his deep affection for The Invisible Hours: ‘I adored making The Invisible Hours. Truly, the best creative experience of my life. Fans still reach out to me, even after all this time – they love it as much as I do.’ His plans include remastering the game for modern VR headsets like the Meta Quest 3 and PS VR2. With the VR market now significantly expanded since the game’s original release, Yescombe sees this as a prime opportunity to bring it back to life for a new generation of gamers.
Although Yescombe has not confirmed whether the screen adaptation will be a film or TV series, the potential for a cinematic or serialized version of the game could prove to be a lucrative move. It’s clear that the story’s gripping murder mystery and immersive VR environment could translate well to other media formats.
While Yescombe’s optimism about the growing VR market is understandable, the industry still faces challenges in reaching mass-market success. Even in 2025, VR has been on the cusp of breakthrough for more than a decade. Whether Yescombe will secure the necessary partners or studio support to make this vision a reality remains to be seen, but his commitment to revitalizing The Invisible Hours offers hope for the game’s future.