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GTA VI Projected to Generate $7.6 Billion in Just 60 Days

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Grand Theft Auto VI is shaping up to be the most explosive launch in gaming history, with projections indicating it could rake in over $7.6 billion in just its first 60 days. According to Konvoy’s Josh Chapman, the game’s monumental scale will allow Take-Two Interactive to recoup its staggering $2 billion development cost within a month of release.

GTA VI isn’t just about the money-though that’s historic in itself-it’s about setting new standards across every metric: sales, concurrent players, and global viewership.
GTA VI Projected to Generate .6 Billion in Just 60 Days
It’s the kind of title that’s expected to dominate both game charts and cultural conversations long after launch day.

Some fans are hyped, others skeptical, but no one’s ignoring it. Even before the release date was set-May 26, 2026, for PS5, Xbox Series X, and Series S-fans and analysts alike predicted it would surpass every entertainment launch to date. And based on the numbers, that prediction doesn’t seem far off.

GTA VI already holds one dubious record: it’s officially the most expensive Rockstar title ever made. But future entries may not match its budget. Why? The next iteration, GTA 7, is expected to rely more on AI, potentially slashing production costs dramatically.

Still, with so much riding on its success-from console wars to fan expectations-GTA VI is more than just a game. It’s the ultimate test of whether AAA titles can still deliver in a gaming industry currently under pressure from layoffs, tech shifts, and market fatigue.

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