At WWDC 2025, Apple introduced some exciting updates to enhance gaming on its Silicon Macs, including the new Metal 4 API. Among the most interesting additions is the MetalFX Frame Interpolation, a feature that works similarly to NVIDIA’s Frame Generation technology. This improvement helps boost gaming performance by generating an extra frame for every two input frames, ultimately increasing the framerate with minimal computational overhead. However, this comes with the trade-off of introducing some input lag.
To minimize this, the base framerate must be sufficiently high to avoid noticeable lag, or players may experience a stark difference in gameplay smoothness.
While Apple Silicon chips have made significant strides in graphics performance, they still fall behind NVIDIA and AMD in raw power. Despite this, MetalFX’s frame interpolation and upscaling technology aim to help Apple devices compete, although Apple hasn’t provided details on how it plans to address the input lag issue. Additionally, Apple’s Denoising technology makes it possible to achieve the same image quality as PC titles, supporting advanced features like ray tracing and path tracing. With the M3 and later chips supporting hardware-accelerated ray tracing, it’s expected that developers will begin to take full advantage of these capabilities soon.
In another important update, Apple also introduced the Game Porting Toolkit 3, which provides developers with tools to understand how well their ports are performing. The new Metal Performance HUD is customizable, allowing real-time on-screen metrics to help developers optimize their games. With all these updates, Apple is clearly working to enhance gaming performance on its platform, making it an increasingly appealing choice for gamers, even if the premium price tag is a consideration.