Borderlands 4 is officially up for pre-order, and thankfully, it won’t cost the feared $80.
But that’s not the only relief for fans – Gearbox Software has also confirmed that Borderlands 4 won’t demand a monster PC to run smoothly, even though it’s built on Unreal Engine 5.
According to listings on Steam and the Epic Games Store, the game’s system requirements are surprisingly modest compared to recent high-end releases. You’ll still need a decent setup – 16 GB RAM and an RTX 2070 just for minimum – but that’s in line with what most gamers already have. Recommended specs push things further with a call for 32 GB RAM and an RTX 3080, but nothing out of reach for a current gaming rig.
For context, consoles have been rocking 8-core CPUs and 12+ GB GPU memory since 2020, so these PC specs just catch up to what’s already been mainstream. And let’s be honest – for a game of this scope, with a massive, seamless open world and full traversal features like gliding, double-jumping, and grappling, these requirements are reasonable.
Borderlands 4 also introduces the largest map ever seen in the franchise. Everything you see in the distance can be explored, and getting around will be faster and more fun thanks to those new movement mechanics. Co-op remains core to the experience, with full support for drop-in, drop-out multiplayer and cross-play, though you’ll need a SHiFT account to party up across platforms.
The game drops September 12 across PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. If you’ve been sitting on the fence, it’s looking like a solid launch with fair hardware demands – especially for a Borderlands game that still stays true to its cartoon chaos aesthetic.