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Clair Obscur Devs Visit Final Fantasy Studio for Creative Collaboration

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Key developers from the upcoming RPG Clair Obscur: Expedition 33 recently made a notable visit to Square Enix’s headquarters, where they met with the legendary Final Fantasy team.
Clair Obscur Devs Visit Final Fantasy Studio for Creative Collaboration
The encounter was publicly shared by Final Fantasy VII Rebirth director Naoki Hamaguchi, who posted a group photo featuring both teams and a life-size Cloud Strife standee.

Hamaguchi described the meeting as a “creatively rich exchange of visions and ideas,” sparking speculation and hope among fans that Square Enix might revisit its stance on traditional turn-based combat. The franchise’s recent releases – including Final Fantasy XVI, Final Fantasy VII Remake, and Final Fantasy VII Rebirth – have leaned heavily into real-time action combat, moving away from their turn-based roots.

Back in 2022, FFXVI producer Naoki Yoshida suggested that as game visuals become more realistic, it becomes harder for players to accept the less grounded nature of turn-based systems. But games like Clair Obscur: Expedition 33 and the massively successful Baldur’s Gate 3 seem to challenge that narrative. Both blend high-end visuals with strategic, slower-paced gameplay, showing there’s still a significant audience for it.

Though Clair Obscur isn’t strictly turn-based – it incorporates real-time dodging and parries – its success shows gamers still crave more thoughtful, tactical combat experiences. Could Square Enix have sought insights from Sandfall Interactive on how to bridge the gap between realism and turn-based systems? Or perhaps they discussed collaborating on a future project – not unlikely in an industry where co-development is becoming increasingly common.

While nothing concrete has been confirmed yet, fans are already buzzing. A partnership or even a shift back toward offering turn-based options in Final Fantasy games would be a nostalgic and exciting development for long-time players.

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