Lossless Scaling, a PC app designed to bring frame generation to games without official support, has made remarkable strides in its latest 3.2 version. The app, now available on Steam, has introduced a major upgrade that narrows the gap between its 2x frame generation mode and NVIDIA’s DLSS 4 Frame Generation, especially in games like Cyberpunk 2077. Feaj’s latest comparison video examines every frame generation option offered by Lossless Scaling 3.2, comparing them with NVIDIA’s Smooth Motion and DLSS 4 Frame Generation. In this video, the Lossless Scaling 2x option shows notable improvement, offering input lag similar to DLSS 4 Frame Generation with only minor artifacting setting them apart.
However, the 3x and 4x options still fall behind, particularly in image quality and input lag, compared to NVIDIA’s Multi Frame Generation.
While NVIDIA’s Smooth Motion still delivers lower input latency, it suffers from lower image quality when compared to Lossless Scaling. This makes Lossless Scaling the superior option for those using NVIDIA GPUs without Frame Generation support or those who play older games that will never get official Frame Generation updates.
Cyberpunk 2077, one of the first titles to support NVIDIA DLSS 4 Multi Frame Generation, now benefits from this technology on the new RTX 50 series GPUs. DLSS 4 can deliver up to 8x performance improvements in supported titles, a feature that is expanding as more games receive support for this advanced technology. Despite this, Lossless Scaling provides a competitive alternative, especially for users who lack access to NVIDIA’s hardware-specific solutions.